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  1. hints

    Each level should have the option to use a hint. Points could be lost for each hint used.

    55 votes
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      started  ·  0 comments  ·  Admin →
    • Level editor

      Create and share levels with your friends

      37 votes
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        planned  ·  0 comments  ·  Admin →
      • Give clear technical explanation and help

        The most frustrating part was that this game AND the instruction seem made for 4+ (don't get me wrong, I like the design!), but it takes a huge IQ to figure out how the stuff exactly works, as the link with reality gets lost fairly quickly. So a tutorial with explanation and examples would be nice. A hinting system highlighting the hard points in each level, or even better, straightforward feedback on the weak points of an attempt would make me love this game, where now I simply gave in after less than 10 levels. A pity for a beautiful…

        24 votes
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          planned  ·  0 comments  ·  Admin →
        • 17 votes
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            started  ·  0 comments  ·  Admin →
          • More levels

            Lots of people are claiming to have finished the game, so make it the only game to have n levels.

            13 votes
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            • The pieces should "crash"

              Instead of every piece just falling through each other, the should stop each other

              10 votes
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              • 9 votes
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                • Fast forward button (when crossing a bridge)

                  Let us fast forward the walking action as a bridge is being crossed.

                  8 votes
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                  • 8 votes
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                    • Emotions and Speaking

                      The Euwins are always grinning, even when your bridge has just collapsed and they're falling! Can't they look scared when on the brink of death, or at least talk to you a bit more.

                      8 votes
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                      • Unlimited Budget mode

                        That would really inprove replay value!
                        The game is great, even when building random things!

                        7 votes
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                        • Slow motion

                          I really liked that game, but when we fail, we can hardly see which part of the bridge crushed first, and so we can't really improve it.
                          In ordder to enhance the game, I suggest you to put an option that enables us to see a slow motion of the crossing.

                          6 votes
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                          • Walk to something other than just a flag

                            They might walk to a broken train or a crashed car, or something else, and fix it. With a wrench.

                            6 votes
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                            • topscore from level to level

                              show us the best score on each level (the cheapest budget)

                              4 votes
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                              • Ability to place a piece on any space (not just an anchor point)

                                Maybe if you hold down control key, you can see the grid and have the ability to place a piece on any open space.

                                3 votes
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                                • Ability to place a piece on any space (not just an anchor point)

                                  Maybe if you hold down control key, you can see the grid and have the ability to place a piece on any open space.

                                  3 votes
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                                  • Bug: Links are solid

                                    Through the first run links are solid even though they are made from rope or steel (I suppose it is only the links of decks that should be solid) . If you delete a piece and undo the action, the links become background material, so the euwins once again fall through it

                                    3 votes
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                                    • Make it able to walk on steel and ropes.

                                      You should be able to make the creatures walk on steel and ropes, so if the bridge falls down, the creatures can still possibly make it across.

                                      3 votes
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                                      • Steel-wires available as building material, enabeling cable-stayed designes.

                                        Cable-stayed designes had been a nice and cheap solution to several of the puzzels but are nearly impossible to make with the elastic, weak rope.

                                        1 vote
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                                        • 3 parachutes could count as lives.

                                          We could have 3 parachutes that could help us go farther. They could count as 'lives'.

                                          1 vote
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